The Henry Ford Jackson Home Visitor Flow Simulation

ROLE

UX Researcher | Experience Design


METHODS

Behavioral Observation • Space Syntax Analysis • Behavioral Path Clustering • Visitor Segmentation • Discrete Event Simulation • Predictive Modeling


SETTING

The Henry Ford, Greenfield Village



01

Project Overview

The Dr. Sullivan and Mrs. Richie Jean Sherrod Jackson Home is a nationally significant historic residence associated with the 1965 Selma to Montgomery marches, where civil rights leaders, including Dr. Martin Luther King Jr., gathered to develop strategies that contributed to the passage of the Voting Rights Act. After being relocated to Greenfield Village at The Henry Ford museum, the home was prepared to open to the public as a permanent exhibition in Summer 2026.

As the first building added to Greenfield Village in more than forty years, there was no historical visitor data to guide operational planning. My role was to develop a predictive visitor flow model that would forecast how guests would move through the constrained historic space before opening day.

Using UX research methodologies and behavioral modeling, I created a visitor simulation that allowed stakeholders to evaluate different ticketing strategies, estimate visitor capacity, identify potential congestion points, and determine where presenters should be positioned to create a comfortable and engaging visitor experience.

02

The Challenge

Narrow circulation paths

Limited room capacity

Sequential visitor movement

Preservation requirements that prevented structural modifications

No behavioral data existed, planning visitor capacity relied on assumptions rather than evidence. The home's preserved architectural layout introduced additional constraints:

The challenge became:

How might we predict visitor behavior and optimize the museum experience before the exhibition opened to the public?

03

Research Questions

To support exhibition planning, I focused on answering several key research
questions.


Visitor Experience

How long will visitors spend inside the home?

Where are visitors most likely to stop or experience congestion?

What will waiting times look like throughout the experience?


Capacity Planning

How many visitors can comfortably occupy both the Jackson Home and Annex (complimentary building with digital interactives) without overcrowding?

Should visitors enter through 15-minute or 30-minute ticketing windows?

Can walk-up visitors be accommodated without negatively affecting the experience?


Operations

Where should docents and presenters be positioned to support visitor flow?

What traffic management strategies should staff use during peak attendance?

04

Research Methodology

To support exhibition planning, I focused on answering several key research questions.


Behavioral Observation

I analyzed visitor movement within comparable historical homes and nearby exhibitions at The Henry Ford to understand common behavioral patterns. These observations focused on:

visitor arrival behavior

walking speed

dwell time

congestion points

exhibit engagement

decision-making at transitions between rooms

These findings established the behavioral assumptions used throughout the simulation.


Space Syntax Analysis

In collaboration with our experience design team I evaluated the home's architectural layout to understand how visibility, room connectivity, and circulation paths would naturally influence visitor movement. This helped identify areas likely to become bottlenecks before testing any operational scenarios.


Behavioral Path Clustering

Behavioral observations revealed that visitors interact with museum environments differently depending on their engagement level. We simulate this behavior by randomly assigning a visitor type to each person and then reducing the average view time at each exhibit to give the correct %. This results in a very different time profile for each type of visitor to the Jackson Home: To reflect these differences, visitors were grouped into three behavioral archetypes based on existing museum research and validated using historical attendance patterns from The Henry Ford.


DISTRIBUTION

VISITOR TYPE

CHARACTERISTICS

60%

Strollers

Browse most exhibits with moderate viewing time

10%

Studiers

Read interpretation thoroughly and spend longer in each room

30%

Streakers

Move quickly through the exhibition with minimal stopping

Each simulated visitor was randomly assigned one of these behavioral profiles, allowing the model to better represent realistic variation in visitor behavior.

FIG. 01 — TIME SPENT ON-SITE BY VISITOR TYPE

FIG. 02 — CONGESTION, QUEUE SIZES, VISIT TIME AND DELAYS

05

Building the simulation

Using behavioral research, I developed a discrete event simulation that modeled individual visitor movement throughout the exhibition. The simulation followed wayfinding based on the expected paths in the home, displayed below. Each visitor independently navigated the home while interacting with operational constraints including:

timed ticket arrivals

room occupancy limits

queue formation

walking speed

exhibit dwell time

presenter intervention

alternative routing when spaces reached capacity

Rather than moving visitors as a group, every individual made independent movement decisions based on available space and predefined behavioral rules. This allowed the simulation to realistically forecast congestion and visitor flow under multiple operational scenarios.

FIG. 03 — JACKSON HOME FLOOR PLAN

FIG. 04 — THE ANNEX FLOOR PLAN, WITH SITE ENTRANCE, ENTRANCE LINE AND VESTIBULE

06

Baseline Assumptions

Since the exhibition had not yet opened, several assumptions were established using observations from comparable exhibitions. These assumptions provided a consistent foundation for comparing
operational scenarios.

These included:

Visitors arrive within their assigned ticket window.

Ticket windows operate in either 15-minute or 30-minute intervals.

Visitors travel independently while naturally clustering into small social groups.

Average walking speed is approximately 2.0 mph, representing most museum visitors.

Each exhibit has a maximum occupancy determined by available floor space.

When capacity is reached, visitors either wait or continue to another available location.

Individual viewing times vary according to visitor type and natural behavioral variation.

FIG. 05 — JACKSON HOME FLOOR PLAN WITH EXPECTED VISITOR PATHS

07

Scenario Testing


Study factors

Ticketing Window:

30-minute windows

15-minute windows

Arrival Pattern:

Random times within ticketing window

All arrive at start of ticketing window

Docent Control:

No constraint - visitors enter if there is space in the vestibule

With constraint - docent allows ~8 people at a time into entrance area (Vestibule, Pre 1965 and Video Wall)

Number of tickets:

Base: 48 per 30-minutes or 24 per 15-minutes

Low: 38 per 30-minutes or 20 per 15-minutes

High: 58 per 30-minutes or 28 per 15-minutes

Walk-up Visitors:

A limited number of un-ticketed visitors may be allowed to join the queue if the ticketed visitors have entered the building


Ticketing Window & Arrival Patterns

The effects of these factors are linked

If visitor arrivals are spread randomly through the ticketing window

Congestion and queue sizes are low

Visitors rarely have to skip exhibits

Total time spent on-site matches expectations

There is no significant difference between 30-minute or 15-minute ticketing windows


Ticketing Window & Arrival Patterns

If most visitors arrive close to the start of the ticketing window

Congestion and queue sizes are high

With no docent control at the entrance, skipping behavior balloons

This could result in many unhappy visitors!

Average time spent on-site increases by just a few minutes, but the maximum time on-site almost doubles!

In this case, all indicators are much better if 15-minute ticketing windows are used

FIG. 06 — ARRIVALS SPREAD RANDOMLY THROUGH THE TICKETING WINDOW

FIG. 07 — ARRIVALS AT THE START OF THE TICKETING WINDOW

FIG. 08 — EXPECTED VISIT TIMES BY VISITOR TYPE

FIG. 09 — SKIPPED EXHIBITS, WITHOUT AND WITH DOCENT CONTROL

08

Findings

Ticketing Strategy

Visitors were expected to arrive near the beginning of their assigned ticket windows, particularly during the exhibition's opening months.

A 15-minute ticketing schedule distributed arrivals more evenly than 30-minute windows, reducing congestion throughout the home.


Capacity

While the home could accommodate a maximum of approximately 32 visitors every 15 minutes, a capacity of 30 visitors per entry window created a noticeably more comfortable visitor experience while maintaining operational efficiency.


Presenter Placement

Simulation results demonstrated that placing presenters near the first exhibits significantly improved visitor flow. Presenters helped regulate entry into high-demand spaces, reduced skipped exhibits, and minimized bottlenecks during periods of heavy attendance. The recommended staffing model included three to four presenters positioned throughout key zones of the home during opening operations.


Walk-Up Visitors

Allowing a controlled mix of ticketed and walk-up visitors naturally staggered arrivals, reducing congestion and average waiting times while increasing access for guests unable to reserve tickets in advance.

FIG. 10 — BEST SCENARIO: 20 TICKETS, 8 WALK-UPS, WITH DOCENT CONTROL

09

Impact

The visitor flow simulation provided stakeholders with evidence-based recommendations before the Jackson Home opened to the public. The research directly informed operational planning by helping teams:


establish ticketing schedules for opening operations


determine comfortable visitor capacity limits


identify high-congestion areas before opening


optimize presenter placement throughout the home


evaluate queue management strategies


improve visitor flow while preserving the historic integrity of the building


Rather than relying on assumptions alone, leadership was able to make operational decisions supported by predictive behavioral research and simulation.

10

Reflection

This project broadened my understanding of user experience beyond digital products, demonstrating how UX research methodologies can be applied to improve experiences within physical environments. It also deepened my appreciation for how visitors engage with and process complex, emotionally significant stories, particularly those centered on difficult history

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